Setup Volumetric Sun Rays in Seconds!
Sun Rays is a camera image effect for creating dramatic sun shafts. This means it works without modifying your scene and instantly upgrades your game with volumetric sun shafts!
Setup is fast and easy, just add our the “Sun Rays Image Effect” component to your main camera. That’s it!
With full zone support, you can fully customize how the sun rays effect should appear for different areas of your game. Add as many zones as you want, and Sun Rays will smoothly transition between the sun ray settings in those areas.
Customize the sun rays color, pattern texture, animation speed, sun ray size, zones, and more. With zones, you can create custom lighting configurations for areas in your game, so sun shafts only appear exactly when you want them.
Sun Rays works perfectly with top sky systems such as Sky Studio. We also support the default Unity skybox, and any sky system that uses a directional light, or game object transform, to represent the sun light direction (that’s pretty much every Unity sky system). Please see our list of known incompatibilities below for more information on unsupported configurations.
All Funly assets come with free support included. We offer real-time chat support in our discord channel (come join us!), and you can also reach us through email. We’re here to help you succeed, and we love hearing feedback!
SunRays does NOT support LWRP, HDRP, Post Processing Stack, or Azure Sky currently due to their custom rendering paths that conflict with our image effect. SunRays relies on sky systems not conflicting with the OnRenderImage(..) callback on the main camera. While SunRays should work with many sky systems, we know it works great with the default Unity skybox, and the Sky Studio Unity Asset.
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